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International Cup Nashville

  • Gender: Male
  • Dates: May 1-5, 2024
  • Age: 2008-2009
  • Location: Nashville, TN
  • Marquee
  • Elite Division
  • Male Event
  • Team-Entry
  • Invite Only
  • International Cup Series

Event Details

 
The International Cup Series - Nashville event, powered by Play Hockey, hosts the top 2008 and 2009 players from across the world. The International Cup will offer not only incredible competition and exposure, but an elite-level hockey experience that is unmatched. The International Cup brand represents a highly competitive international tournament for elite teams   Registration in the International Cup is open to programs from both North America and Europe - providing an opportunity for these programs to test their skills against other international teams.

2024 EVENT INCLUDES
  • 5 Game minimum, plus playoffs. Teams can play as many as 8 games.
  • International Cup Nashville program for each player
  • Individual player awards
  • Championship and Finalist medals for each player
  • Team Trophy and Championship Belt for Event champion team in each age group
  • Exposure to NHL, NCAA and Major Junior Scouts

Cost: $5500 USD
Register Now!

Contact

  • Name: Jon Globke
  • Email: jglobke@playhockey.com
  • Phone: (248) 770-2904

Inquire Today!

Schedules

Standings and Stats

Rules

Regulations:
1. No protests will be accepted.
2. Each team will play a minimum of five games.
3. All preliminary-round games will be two periods of twenty minutes stopped-time.
4. Pre-game warm-ups will be three minutes.
5. Each team should be ready to play 15 minutes PRIOR to their scheduled start times
without any advanced warning.
     - If a team is not ready at the start of warm-ups they will forfeit their privileges to warm up.
    - If a team is not ready for the start of the game, that team will be assessed a bench minor penalty.
6. The tournament plays touch-offsides (tag-up).
7. You CAN ice the puck when shorthanded.
8. There will be no discussion on coaches’ ejections from games or player ejections.
9. No equipment penalty will be awarded. Teams/players must follow rules of its/his/her Ice
Hockey Federation's rules regarding the use of mouthguards and neck protectors.
10. All eligible players must be entered on the game’s score sheet prior to the
commencement of the first game of the tournament (maximum 22 players including 2
goaltenders).
11. Should an “Act of God” happen (power failure, major injury ...), after 45 minutes, the
game will be called and the score remains as is no matter how long the game was
running at the time of the act.
13. There is a team check-in prior to the start of the tournament. All teams must show up
and check in as a team as schedule, prior to each team’s first game (follow team
check-in schedule). Tournament directors must be notified of any late arrivals, they must
be on the team roster that is confirmed at the team check-in (no players can be added to
roster after team check-in). Any late arrival player must be checked in before they play.
14. TEAMS WILL CHECK IN PRIOR TO THE START OF THEIR FIRST GAME. PLAYERS
WHO DO NOT CHECK IN WILL NOT BE ALLOWED TO PLAY UNTIL THEY CHECK IN
WITH THE TOURNAMENT STAFF. SHOULD A PLAYER PLAY WITHOUT CHECKING
IN AT THE DESIGNATED TEAM CHECK IN THAT GAME WILL BE FORFEITED.
15. Players will submit to identification checks conducted by tournament organizers prior to
the beginning of competition. The proof of ID MUST have a birth date on it. NO
EXCEPTIONS (Passport, Birth Certificate, etc.)
16. A player can only play for one team and in only one category during this tournament
weekend, failure to do so will disqualify the said player. An exception can be made for a
goaltender, if there is an emergency situation and approved by the tournament director.
17. A player must participate in at least 2 (two) games during the round-robin portion of the
tournament to be eligible for the playoff round. A ten-minute delay will be permitted to
dress a second goaltender in the event the regular goaltender is injured and the team
has no dressed goaltender on the bench.
18. Each team is permitted the use of one, 30-second timeout per game.
19. Ice will be resurfaced after each period or after each game. (Weather permitting for ice
cut at half)
20. Make sure the dressing room is clean before you leave. In the case, the dressing room is
not clean, the organizing committee has the right to disqualify the team from the
tournament.
21. All statistics comments should be done within 1 hour after the end of the game at the
tournament office by team HEAD COACH ONLY. Any changes must be approved by the
tournament director.
22. Discipline - Coach should control his players at all times.
23. No parents should be in the players' area or bench, unless it is a medical emergency
and help is needed.
24. Games are to be started with each team attacking towards their own bench-side of the
ice (for example, the home team’s goaltender would start the 1st period on the away
team’s side of the ice). The 2nd period should always be played with each team’s
goaltender in their bench-side net.
25. Running time will be implemented if a game’s goal differential is 5 goals or more at the
13-minute mark of the 2nd period on. The game will return to stop-time again should the
differential be reduced to two goals (ex. 5-3). 24. Game Forfeits: Should a team forfeit a
game, the result will go in as a 3-0 loss. Any forfeited games affecting another team's
playoff status may be reviewed by the tournament director to determine which teams
advance beyond preliminary-round play.
26. There will be NO VIDEO REVIEWS to discuss any calls during the game.
27. All checking-from-behind penalties will either be 2-minute minor and 10-minute
misconduct or a 5-minute major and game misconduct, based on referee's discretion.
28. Any player leaving the bench to engage in a fight on the ice is automatically disqualified
from the tournament as per the discretion of the tournament director.
29. The head coach will be suspended for 1-game minimum for not controlling his players,
which left the bench.
30. Player, which physically attacked the referee will be automatically suspended for the rest
of the tournament.
31. Any player that is intentionally targeting players, at any time, will receive a major penalty,
game misconduct and will be reviewed by the tournament director for potential additional
actions. Any player who receives abuse of official penalty will automatically be removed
from the current game and suspended for a minimum of 1 additional game.
 
Rules:
1. ICING: Changing players on icing call is NOT allowed for the offending team. (Automatic
Icing) 2.
2. FACE-OFFS: All face-offs will occur on a designated face off dot (9-Dot). After a penalty
occurs the face-off will be conducted in the offending team's zone.
3. Any shot off goal frame or goaltender will result in a face-off inside the zone.
4. CREASE: No player may enter the crease unless the puck is in the crease with a play at
the net.
5. HAND PASS: Only allowed in the defensive zone.
6. HIGH STICK: Face-off to be conducted in the offending team's defensive zone.
7. INTENTIONAL OFF-SIDE: Face-off will take place in the offending team's defending
zone. 7. FIGHTING: Any player receiving a fighting major and game misconduct will
receive a 2-game suspension. 8. PENALTIES:
8. MINOR: 2 minutes.
9. MAJOR: 5 minutes (attempt to injure player).
10. MISCONDUCT: 10 minutes - mouthing, abusing official, discipline. In case of SECOND
MISCONDUCT penalty IN THE SAME GAME, player automatically gets GAME
MISCONDUCT penalty.
11. GAME EJECTION: Player removed for the balance of the current game. There is no
additional game suspension added for a game ejection.
12. If a player receives FIVE penalties in a single game, he will receive a game ejection.
13. GAME MISCONDUCT: Out for remainder of current game and following game. - In case
of SECOND GAME MISCONDUCT the player will be removed from the current game,
plus have to sit out 2 additional games.
14. MATCH: Tournament expulsion - Will be reviewed by tournament directors.
Dangerous, intimidating and illegal acts will not be tolerated and penalized diligently, with
emphasis on player skill and movement. A referee may remove an unruly player for the balance
of that game.
 
Scores and Standings:
Points are awarded as follows:
1. 3 Points – Regulation Win
2. 2 Points – Shootout Win (SOW)
3. 1 Point – Shootout Loss (SOL)
4. 7-goal differential will be in place. Example: 10-0 decision will be scored 7-0 in the game
scoring standings.
Round Robin Games: In case of a regulation tie, there will have a shootout (best-of-3 format). 3
players will be chosen by each team’s coach at the end of regulation. After the first 3 shots, the
team can use any player as many times as they choose.
1. The home team has the choice of who shoots first.
2. Should the tie persist, teams will continue 1 player at a time until the tie is broken..
3. See below under “Playoff Tie Games” for rules in playoff games.
4. If there is a player(s) serving penalties at the end of regulation, those player(s) can not
participate in the shootout.
 
Tournament Format:
'09 DIVISION
1. Team will play a 5-game minimum round robin. Plus, Playoffs. Top 2 teams receive bye
into quarter finals. Seeds 3 - 14 will play in their respective play in games and winners
advance to quarter finals. Teams are seeded according to round robin standings for
quarter final matchups.
'08 DIVISION
1. Team will play a 4-game Round Robin. Top 3 teams advance to the semifinals. Seeds 4
and 5 play in the play-in game and the winner advances to the semi finals. Teams are
seeded according to round robin standings for semi final matchups.
 
TIEBREAKERS:
If 2 teams are tied in points, the following order applies to determine the ranking of teams. If
more than two teams are tied, teams will go through each tiebreaker until ONE team is
determined the winner (there is no head-to-head if there are more than two teams tied), once
the tiebreaker is broken and one team is the winner, that team advances and the tiebreaker
resets to #1 (again, head-to-head only applies for when there is only 2 teams left) for the
remaining teams.
1. Head-to-Head (if applicable, for only when 2 teams are tied in points)
2. Best goal differential formula = Goals For / (Goals For + Goals Against )
3. Least goals against
4. Most goals for
5. Least penalty minutes during the tournament
*EXAMPLE:
Team A, B, C and D all are tied with 6 points. The first tiebreaker in this example would be #2
Best goal differential formula. Team A wins that, so then it resets to 3 teams tied with 6 points.
Then, apply the best goal differential formula again, Team B wins that. Then, the last two teams
would go to #1 if applicable, if not, then the process would proceed according to the tiebreakers
#2 through #6.
 
PLAYOFF & PLAY-IN GAME TIEBREAKERS
If there is a tie game at the end of regulation time during the tournament playoffs, the following
overtime rules will apply.
1. 20-minute sudden-death period, 3-on-3 plus goaltender overtime. Teams will switch ends
to start the overtime period. If still tied, there will be a best-of-3 shootout. 3 players will
be chosen by each team’s coach at the end of 20-min. overtime period. After the first 3
shots, the team can use any player as many times as they choose. 1. The home team
has a choice of who shoots first.
2. Should the tie persist, we will continue 1 player at a time until the tie is broken.
3. If there is a player(s) serving penalties at the end of regulation, those player(s) can not
participate in the shootout.
***Respect the referees at all times. Should you have a situation you would like to discuss
concerning a particular individual, we have appointed a referee-in-chief who is available to you,
he does not have the power to change a referee's decision. However, we have advised our
refereeing staff to treat coaches with respect and they will expect the same in return. They will
not exercise any patience when being sworn, screamed or gestured at.
The Tournament Director has the final word on the interpretation of the rules.

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